New Eden Conjuring

OverviewEdit

Things that apply to almost all spirits:
 * When a spirit is conjured, it will perform 3 services for its summoner.
 * When a spirit is conjured into existence, it exists only on the astral planes, not in the physical world.
 * The spirit can use their powers to effect the one who summoned them, or anything else that is active in the astral planes.
 * If the summoner wants the spirit to effect anything physical (IE, not the summoner or something on the Astral Planes), the spirit must "manifest" into our world, this counts as 1 service rendered to the summoner.
 * If the summoner casts a spell that has to be sustained, like invisibility, they can have a spirit sustain the spell instead.

Options (Chosen when summoning):
Unlike player characters, spirits can use these traits both in the physical and astral worlds.
 * 3 more services: +10 drain
 * Add "Really Strong" trait to spirit: +5 drain
 * Add "Fortitude" trait to spirit: +5 drain
 * Add "Really Fast" trait to spirit: +5 drain

Concept Choices
Here is the list of spirits to choose from when creating a character.
 * Elementals - Conjured by Hermetic Mages
 * Nature Spirits - Conjured by Shaman
 * Voodoo Spirits - Conjured by houngan
 * Spirits of the Elements - Conjured by Wujen (sometimes Shaman)
 * Ancestor Spirits - Conjured by anyone who holds ancestors in spiritually high esteem (Replaces Spirits of Man)
 * Watcher Spirits - Conjured by everyone.