New Eden Health Magic

Contains magic that is able to effect the health and medical well being of a particular target/victim.

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Contents
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Cure

 * Drain: 2
 * Helps to recover from toxins, diseases, drugs, ect.

Detox

 * Drain: 2
 * Spell must be sustained.
 * Temporarily removes the effects of a drug or toxin until spell is dropped

Heal

 * Drain: 3
 * Heals wounds. Must be sustained during the healing (more than one post if you're in combat); more serious wounds take longer to heal. Near-deadly wounds can't really be healed through magic alone.
 * Notes on Magic Healing :
 * Cannot restore lost body parts (bones, limbs, ect).
 * A target can only be healed once for any set of injuries. So if one shot doesn't do it, the rest has to be healed naturally.
 * For every 3 essence the patient has lost (from cybernetics or otherwise), +1 drain is required to cast on them.

Hibernate

 * Drain: 2
 * Spell must be sustained.
 * Slows metabolism by 8. Target only needs an 8th the amount of air, food, water they would normally (though are unconscious while the effect is in place).

Preserve

 * Drain: 2
 * Spell must be sustained.
 * Prevents loose organic material such as blood, skin flakes and the like from decaying while the spell is maintained.

Oxygenate

 * Drain: 1
 * Spell must be sustained.
 * Removes the need to breath while spell is maintained.

Stabilize

 * Drain: 2
 * Stabilizes someone so that they can be moved to a hospital or other form of medical care.

Cripple Limb

 * Drain: 3
 * Spell must be sustained.
 * Makes the limb touched by the caster weak, filled with pain and very difficult to move and use.

Effect Allergy

 * Drain: 3
 * Spell must be sustained.
 * Removes, reduces, worsens or creates an allergy in the target. This can be as minor as causing/removing an irritating shellfish allergy, to as serious as causing/removing a vampire's allergy to sunlight.

Weaken/Strengthen

 * Drain: 3
 * Spell must be sustained.
 * Improves or damages one of the target's physical abilities (speed, strength, toughness, ect). This is incapable of sapping the strength of a cybernetic limb, such as an arm or a leg.
 * Option:
 * Physical, effects cybernetics: Drain + 2