New Eden Illusion Magic

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Contents
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Illusion Magic
Fools the senses into believing something that is not true, though these effects will only work on living creatures. Cybernetics such as eye, ear and nose augmentations are still effected, as they have become part of the owner's body.

Invisibility

 * Drain: 3
 * Spell must be sustained.
 * Makes the target invisible

Mask

 * Drain: 3
 * Spell must be sustained.
 * Disguises the target, potentially giving them new clothes, hair, skin color, ethnicity, or even gender or metatype if plausible.

Phantasm

 * Drain: 1
 * Spell must be sustained.
 * Creates magical displays (obvious illusions).
 * Option:
 * Make illusions realistic (visually): Drain: +3

Silence

 * Drain: 3
 * Spell must be sustained.
 * Used on either an area or a person, prevents sound from being produced in the area or prevents the individual from creating sound.

Confusion

 * Drain: 3
 * Spell must be sustained.
 * Creates a random crash of sensory input (sight, sound, touch, taste, smell).

Agony

 * Drain: 2
 * Spell must be sustained.
 * Inflicts large amounts of pain on the target.

Blindness

 * Drain: 2
 * Spell must be sustained.
 * Causes blindness in the target.

Dream

 * Drain: 2
 * Lets the caster shape the target's dreams to whatever they want.

Flash

 * Drain: 1
 * Creates a bright flash of light

Stink

 * Drain: 2
 * Spell must be sustained.
 * Creates a sickening, vomit inducing stench.

Universal Options (when applicable):

 * Area + 1 Drain
 * Physical (Illusions effect non-living technological sensors) + 1 Drain